@startuml
sprite $map_marker_alt [48x48/16] {
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000000000000000000037ACDCB9620000000000000000000
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00000001FFFFFFFFFD000000000003FFFFFFFFFB00000000
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000000000003FFFFFFFFFFFFFFFFFFFFFFFC000000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFF2000000000000
0000000000000CFFFFFFFFFFFFFFFFFFFF70000000000000
00000000000002FFFFFFFFFFFFFFFFFFFC00000000000000
000000000000008FFFFFFFFFFFFFFFFFF200000000000000
000000000000000CFFFFFFFFFFFFFFFF7000000000000000
0000000000000002FFFFFFFFFFFFFFFC0000000000000000
00000000000000006FFFFFFFFFFFFFF10000000000000000
00000000000000000BFFFFFFFFFFFF500000000000000000
000000000000000001EFFFFFFFFFFA000000000000000000
0000000000000000005FFFFFFFFFE1000000000000000000
0000000000000000000AFFFFFFFF40000000000000000000
00000000000000000000DFFFFFF900000000000000000000
000000000000000000003FFFFFD000000000000000000000
0000000000000000000008FFFF3000000000000000000000
0000000000000000000000CFF60000000000000000000000
000000000000000000000004200000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MAP_MARKER_ALT(_alias) ENTITY(rectangle,black,map_marker_alt,_alias,FA5 MAP_MARKER_ALT)
!define FA5_MAP_MARKER_ALT(_alias, _label) ENTITY(rectangle,black,map_marker_alt,_label, _alias,FA5 MAP_MARKER_ALT)
!define FA5_MAP_MARKER_ALT(_alias, _label, _shape) ENTITY(_shape,black,map_marker_alt,_label, _alias,FA5 MAP_MARKER_ALT)
!define FA5_MAP_MARKER_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,map_marker_alt,_label, _alias,FA5 MAP_MARKER_ALT)
skinparam folderBackgroundColor<<FA5 MAP_MARKER_ALT>> White
@enduml